1.6 DEFINITION OF TERMS
Some terminologies are used in this project and few of those terms shall be defined below;
1. E-Learning: the acquisition of knowledge and skill using electronic technologies such as computer and Internet-based courseware and local and wide area networks.
2. Online: in computer science, activated and ready for operation; capable of communicating with or being controlled by a computer. For example, a printer is online when it can be used for printing; a database is online when it can be used by a person who connects with the computer on which it is stored.
3. Offline: in computer science, the state in which a device cannot communicate with or be controlled by a computer. Although a device is offline when it is disconnected or turned off, the term is not necessarily synonymous with being either physically disconnected or shut down. A printer, for example, can be offline (temporarily disengaged), yet still be turned on and connected to the computer by a printer cable.
4. Electronic: relating to computer involves using or accessed through a computer or computer network, e.g. the Internet
5. Computer: an electronic device that accepts, processes, stores, and outputs data at high speeds according to programmed instructions
6. Synchronous eLearning: refers to a group of people learning the same things at the same time in the same place.
7. Asynchronous eLearning: is a student-centered teaching method that uses online learning resources to facilitate information sharing outside the constraints of time and place among a network of people
8. Distributed Learning: A method of studying in which lectures are broadcast or classes are conducted by correspondence or over the Internet, without the student's needing to attend a school or college.
9. Virtual Learning: is a term frequently used interchangeably with distance learning, online learning, e-learning, or Web-based learning