CHAPTER THREE SYSTEM ANALYSIS AND DESIGN
3.1 ANALYSIS OF THE CURRENT SYSTEM
The current system which is the default class room environment involves the impartation of information or knowledge directly from the lecturer to the students and involves direct interaction between the students and their lecturer. This is the major advantage this system has to offer but it is still not enough as it does not allow for learners control in the sense that the students do not have control of how they learn since it would only be from listening to the lecturer and taking jottings or notes when they feel it is necessary, reducing the amount of information they can take with them; also the lecturers might not be able to trace and measure learners performance in the sense that they would only be able to monitor the advancement of a minute number of students whom they consider “exceptional†and not the class as a whole due to the large hall for class plays a negative role especially in the area of comfort when the class size is large.
3.2 ANALYSIS OF THE PROPOSED SYSTEM
The proposed system, which is a mobile learning system would allow for students to view study materials online, which would lead to a notable reduction in stress on both the students and lecturers, easy indexing and searching for necessary materials through the online database search system, learners properly harnessing their study time to soothe themselves comfortably and most of all, learners control which would involve the students picking the learning option that best soothes them and works well with their assimilation such as study materials pertaining to their study.
The major limitation to the proposed system would be the low level computer literacy among students in the institution, access to computers and solid internet connections are also factors to consider.
3.3 SYSTEM DESIGN
Systems design is the process of defining the architecture, modules, interfaces, and data for a system to satisfy specified requirements. Systems design could be seen as the application of systems theory to product development.
3.3.1 INPUT DESIGN
The mobile learning system would be accepting important student, multimedia content data through the use of form input elements on the mobile application like the login, registration, administrative and search pages.
3.3.2 OUTPUT DESIGN
The mobile based learning environment follows a conventional design. It contains a banner image at the middle, a navigation menu on the top right hand side, the content of the application on the body. This allows the use of template to ensure that every page
follows the correct structure and contains the required standard content. This mobile based learning application is made up of different pages; the following are their names and also their functionalities:
Home Page: This is the first page any user of this application views. It is the home page of the application. This page holds the welcome message of the application and has the link to the login pages, sign-up page of the student.
Sign-Up Page: Here is a page which contains the registration of a new student. The student registration page captures personal data which consist of the following fields:
• Full Name
• Email
• Phone Number
• Password
For the Sign-in page section of the application, we have;
• Email
• Password